//----------------------------------------------------------------------------
//
// File:		encodelzw.hpp
// Date:		22-Sep-2003
// Programmer:	Marc Rousseau
//
// Description: A class to create a compressed ARK file(Barry Boone's Archive format)
//
// Copyright (c) 2003-2004 Marc Rousseau, All Rights Reserved.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA.
//
// Revision History:
//
//----------------------------------------------------------------------------

#ifndef ENCODELZW_HPP_
#define ENCODELZW_HPP_

namespace encode
{
	const int CODE_CLEAR      = 256;				// clear code
	const int CODE_EOF        = 257;				// CODE_EOF marker
	const int CODE_FIRST_FREE = 258;				// first free code
	const int CODE_FLUSH      = 0xFFFF;				// End of input

	const UINT16 END_PATTERN  = 0xFFFF;
}

class cEncodeLZW
{
	int     m_MAX_BITS;
	int     m_CODE_MAX;

	// Used for reading the next token
	int     m_nBits;
	int     m_BitOff;
	UINT32  m_CurWord;
	UINT16  m_MaxCode;

	// History tables
	UINT8  *m_AppendChar;
	UINT16 *m_FirstHash;
	UINT16 *m_NextHash;
	UINT16  m_FreeCode;
	bool    m_HashEmpty;

	// Input buffer related
	UINT8  *m_InPtr;
	UINT8  *m_InEnd;

	// Output buffer related
	bool  (*m_WriteCallback)( void *, size_t, void * );
	void   *m_CallbackToken;
	size_t  m_MaxWriteSize;
	UINT8  *m_WriteBuffer;
	UINT8  *m_OutPtr;

	void InitializeTable( );
	UINT8 ReadChar( );
	bool WriteCode( UINT16 );
	void FlushOutput( bool );
	bool Lookup( UINT16 *, UINT16, UINT16 * );
	UINT16 AddCode( UINT16, UINT16 );

public:

	cEncodeLZW( int );
	~cEncodeLZW( );

	void SetWriteCallback( bool(*)( void *, size_t, void * ), void *, size_t, void * );
	int EncodeBuffer( void *, size_t );

private:

	cEncodeLZW( const cEncodeLZW & ) = delete;		// no implementation
	void operator =( const cEncodeLZW & ) = delete;	// no implementation

};

#endif
